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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGVOLUME_tile
- #define OSGVOLUME_tile 1
- #include <osg/Group>
- #include <osg/Image>
- #include <osgDB/ReaderWriter>
- #include <osgVolume/Layer>
- #include <osgVolume/VolumeTechnique>
- namespace osgVolume {
- class Volume;
- class OSGVOLUME_EXPORT TileID
- {
- public:
- TileID();
- TileID(int in_level, int in_x, int in_y, int in_z);
- bool operator == (const TileID& rhs) const
- {
- return (level==rhs.level) && (x==rhs.x) && (y==rhs.y) && (z==rhs.z);
- }
- bool operator != (const TileID& rhs) const
- {
- return (level!=rhs.level) || (x!=rhs.x) || (y!=rhs.y) || (z!=rhs.z);
- }
- bool operator < (const TileID& rhs) const
- {
- if (level<rhs.level) return true;
- if (level>rhs.level) return false;
- if (x<rhs.x) return true;
- if (x>rhs.x) return false;
- if (y<rhs.y) return true;
- if (y>rhs.y) return false;
- return z<rhs.z;
- }
- bool valid() const { return level>=0; }
- int level;
- int x;
- int y;
- int z;
- };
- /** VolumeTile provides a framework for loosely coupling 3d image data with rendering algorithms.
- * This allows TerrainTechnique's to be plugged in at runtime.*/
- class OSGVOLUME_EXPORT VolumeTile : public osg::Group
- {
- public:
- VolumeTile();
- /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
- VolumeTile(const VolumeTile&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
- META_Node(osgVolume, VolumeTile);
- virtual void traverse(osg::NodeVisitor& nv);
- /** Call init on any attached TerrainTechnique.*/
- void init();
- /** Set the Volume that this Volume tile is a member of.*/
- void setVolume(Volume* ts);
- /** Get the Volume that this Volume tile is a member of.*/
- Volume* getVolume() { return _volume; }
- /** Get the const Volume that this Volume tile is a member of.*/
- const Volume* getVolume() const { return _volume; }
- /** Set the TileID (layer, x,y,z) of the VolumeTile.
- * The TileID is used so it can be located by its neighbours
- * via the enclosing Volume node that manages a map of TileID to VolumeTiles.*/
- void setTileID(const TileID& tileID);
- /** Get the TileID (layer, x,y,z) of the VolumeTile.*/
- const TileID& getTileID() const { return _tileID; }
- void setLocator(Locator* locator) { _locator = locator; }
- Locator* getLocator() { return _locator.get(); }
- const Locator* getLocator() const { return _locator.get(); }
- void setLayer(Layer* layer);
- Layer* getLayer() { return _layer.get(); }
- const Layer* getLayer() const { return _layer.get(); }
- /** Set the VolumeTechnique that will be used to render this tile. */
- void setVolumeTechnique(VolumeTechnique* VolumeTechnique);
- /** Get the VolumeTechnique that will be used to render this tile. */
- VolumeTechnique* getVolumeTechnique() { return _volumeTechnique.get(); }
- /** Get the const VolumeTechnique that will be used to render this tile. */
- const VolumeTechnique* getVolumeTechnique() const { return _volumeTechnique.get(); }
- /** Set the dirty flag on/off.*/
- void setDirty(bool dirty);
- /** return true if the tile is dirty and needs to be updated,*/
- bool getDirty() const { return _dirty; }
- virtual osg::BoundingSphere computeBound() const;
- protected:
- virtual ~VolumeTile();
- friend class Volume;
- Volume* _volume;
- bool _dirty;
- bool _hasBeenTraversal;
- TileID _tileID;
- osg::ref_ptr<VolumeTechnique> _volumeTechnique;
- osg::ref_ptr<Locator> _locator;
- osg::ref_ptr<Layer> _layer;
- };
- }
- #endif
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