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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- // Code by: Jeremy Moles (cubicool) 2007-2008
- #ifndef OSGWIDGET_LUA
- #define OSGWIDGET_LUA
- #include <osgWidget/WindowManager>
- namespace osgWidget {
- // Externally defined; does this work in Windows?
- struct LuaEngineData;
- // The actual Engine itself. Every attempt is made to export the implementation into the
- // source file, rather than having it here.
- class OSGWIDGET_EXPORT LuaEngine: public ScriptEngine
- {
- public:
- LuaEngine(WindowManager* = 0);
- bool initialize ();
- bool close ();
- bool eval (const std::string&);
- bool runFile (const std::string&);
- protected:
- LuaEngineData* _data;
- WindowManager* _wm;
- };
- }
- #endif
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