ScriptEngine 1.4 KB

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  1. /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
  2. *
  3. * This library is open source and may be redistributed and/or modified under
  4. * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
  5. * (at your option) any later version. The full license is in LICENSE file
  6. * included with this distribution, and on the openscenegraph.org website.
  7. *
  8. * This library is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * OpenSceneGraph Public License for more details.
  12. */
  13. // Code by: Jeremy Moles (cubicool) 2007-2008
  14. #ifndef OSGWIDGET_SCRIPT_ENGINE
  15. #define OSGWIDGET_SCRIPT_ENGINE
  16. #include <osg/Referenced>
  17. namespace osgWidget {
  18. // An interface for our scripting API so that we can have a unified way to talk to both
  19. // Lua and Python; perhaps even more! Furthermore, this will allow us to put the
  20. // entire implementation into a source file...
  21. class ScriptEngine: public osg::Referenced
  22. {
  23. public:
  24. virtual bool initialize () { return false; }
  25. virtual bool close () { return false; }
  26. virtual bool eval (const std::string&) { return false; }
  27. virtual bool runFile (const std::string&) { return false; }
  28. virtual const std::string& getLastErrorText() const { return _err; }
  29. protected:
  30. std::string _err;
  31. };
  32. }
  33. #endif