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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- // Code by: Jeremy Moles (cubicool) 2007-2008
- #ifndef OSGWIDGET_SCRIPT_ENGINE
- #define OSGWIDGET_SCRIPT_ENGINE
- #include <osg/Referenced>
- namespace osgWidget {
- // An interface for our scripting API so that we can have a unified way to talk to both
- // Lua and Python; perhaps even more! Furthermore, this will allow us to put the
- // entire implementation into a source file...
- class ScriptEngine: public osg::Referenced
- {
- public:
- virtual bool initialize () { return false; }
- virtual bool close () { return false; }
- virtual bool eval (const std::string&) { return false; }
- virtual bool runFile (const std::string&) { return false; }
- virtual const std::string& getLastErrorText() const { return _err; }
- protected:
- std::string _err;
- };
- }
- #endif
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