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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- // Code by: Jeremy Moles (cubicool) 2007-2008
- #ifndef OSGWIDGET_VIEWER_EVENT_HANDLERS
- #define OSGWIDGET_VIEWER_EVENT_HANDLERS
- #include <osgGA/GUIEventAdapter>
- #include <osgGA/GUIEventHandler>
- #include <osgWidget/WindowManager>
- // NOTE! These are all just examples of some default event handlers--they are not
- // required. You are more than welcome to provide your own even handlers that
- // communicate with a WindowManager using it's public API.
- namespace osgWidget {
- // This handles the pressing/moving of mouse buttons, etc.
- class OSGWIDGET_EXPORT MouseHandler: public osgGA::GUIEventHandler
- {
- public:
- MouseHandler(WindowManager*);
- virtual bool handle(
- const osgGA::GUIEventAdapter&,
- osgGA::GUIActionAdapter&,
- osg::Object*,
- osg::NodeVisitor*
- );
- typedef bool (MouseHandler::*MouseAction)(float, float, int);
- typedef bool (WindowManager::*MouseEvent)(float, float);
- protected:
- osg::observer_ptr<WindowManager> _wm;
- bool _handleMousePush (float, float, int);
- bool _handleMouseRelease (float, float, int);
- bool _handleMouseDoubleClick (float, float, int);
- bool _handleMouseDrag (float, float, int);
- bool _handleMouseMove (float, float, int);
- bool _handleMouseScroll (float, float, int);
- MouseAction _isMouseEvent (osgGA::GUIEventAdapter::EventType) const;
- bool _doMouseEvent (float, float, MouseEvent);
- };
- // This handles the forwarding of keypress events.
- class OSGWIDGET_EXPORT KeyboardHandler: public osgGA::GUIEventHandler
- {
- public:
- KeyboardHandler(WindowManager*);
- virtual bool handle(
- const osgGA::GUIEventAdapter&,
- osgGA::GUIActionAdapter&,
- osg::Object*,
- osg::NodeVisitor*
- );
- protected:
- osg::observer_ptr<WindowManager> _wm;
- };
- // This class offers a default kind of handling for resizing.
- class OSGWIDGET_EXPORT ResizeHandler: public osgGA::GUIEventHandler
- {
- public:
- ResizeHandler(WindowManager*, osg::Camera* = 0);
- virtual bool handle(
- const osgGA::GUIEventAdapter&,
- osgGA::GUIActionAdapter&,
- osg::Object*,
- osg::NodeVisitor*
- );
- protected:
- osg::observer_ptr<WindowManager> _wm;
- osg::observer_ptr<osg::Camera> _camera;
- };
- // This class provides a hotkey that lets you toggle back and forth between
- // a camera and setting the CameraManipulator's home point.
- class OSGWIDGET_EXPORT CameraSwitchHandler: public osgGA::GUIEventHandler
- {
- public:
- CameraSwitchHandler(WindowManager*, osg::Camera*);
- virtual bool handle(
- const osgGA::GUIEventAdapter&,
- osgGA::GUIActionAdapter&,
- osg::Object*,
- osg::NodeVisitor*
- );
- protected:
- osg::observer_ptr<WindowManager> _wm;
- osg::observer_ptr<osg::Camera> _camera;
- osg::ref_ptr<osg::Node> _oldNode;
- };
- }
- #endif
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